

It makes it very unpredictable.”įat and muscle ratios, blood pressure, exhaustion, weight-they all have an effect on how a character performs. With all the stuff like metabolism, you’ll see a huge difference between characters. If you’re hungry, your hands are shaking, you’re tired-this will influence everything else in the game. “When we simulate the body, everything else can be driven by this. “We’re simulating the human body,” explains Gamepires’ technical director and studio co-founder Andrej Levenski. And then a few more, until it’s reached a new zip code. Get more game dev news and related topics from Intel on VentureBeat.Ī typical survival sandbox might simulate things like hunger and thirst, and maybe require players to search for shelter and stay warm, but SCUM, a survival game set on a prison island that’s been turned into a game show, takes this one step further. The original article is published by Game Dev on VentureBeat*: SCUM: the survival sandbox that simulates the whole human body.
